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AI Insights · Timothy · July 2022

Top 5 Bubble Shooter Games in South Africa - Q2 2022

In Q2 2022, the top 5 Bubble Shooter games in South Africa showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.

Top 5 Bubble Shooter Games in South Africa - Q2 2022

In the second quarter of 2022, the top 5 Bubble Shooter games on a unified platform in South Africa exhibited diverse performance trends. Data from Sensor Tower highlights the key metrics for these apps.

Bubble Witch 3 Saga from King saw its weekly revenue peak at approximately $2.2K at the beginning of April and then gradually decline to around $1.2K by the end of June. Weekly downloads for the game showed a notable rise in early May, reaching about 2.6K, before tapering off to 1.5K at the end of the quarter. The game maintained a steady number of weekly active users, peaking at 16.4K in mid-May and then stabilizing around 13.4K by the end of June.

Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced a varied revenue pattern, with a high of $1.8K in mid-April and a decline to $920 in the last week of June. Downloads for this game started strong at around 8.2K in late March and fluctuated throughout the quarter, ending at approximately 7.1K. Active users remained relatively stable, hovering around 47K to 54K during the period.

Bubble Shooter - Panda Pop! from Jam City, Inc. recorded a consistent weekly revenue trend, averaging between $358 and $770 throughout the quarter. The game's downloads remained modest, peaking at 308 in late May. Active users for Panda Pop! were steady, averaging around 1.1K to 1.2K weekly.

Bubbles Empire Champions by Yonatan Erez showed a stable revenue trend, averaging around $200 to $444 weekly. However, the game struggled with downloads, rarely surpassing single digits. Despite this, it maintained a consistent active user base, starting at 3.7K in late March and slightly fluctuating, ending at about 2.5K in late June.

Viola’s Quest: Marble Blast from Two Desperados had a relatively low revenue, peaking at $409 in late March and decreasing to around $145 by the end of June. Downloads for the game were minimal, often not surpassing single digits. Active users remained consistent, averaging around 450 throughout the quarter.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022